![]() Units don't enter 'Pain' state when in pain - All hitscan attacks have limited range, preventing players from large FPS drop - Added Repositioner ability that allows players to move their units. All units now have almost 100% chance to spawn their child units - ACS-based pain emulation. The more expensive the unit, the faster you unlock the next one - All units have 360 degree viewing angle - Added new units that have an appropriate look for their class - All players except Virus has the same speed and health - Players spend their mana only on unit spawn, so you won't lose your mana if your summon failed - Recreated child summoning in ACS. Players start with 19 locked units, every next unit can be unlocked by spending mana on any previous unit. The main goal of this mode is to make a completely different win condition instead of killing people, so player (or entire team) won't camp with billion of units, instead of this they will have to constantly move around - Each class has 20 units within 4 tiers, 5 units in each. Gameplay: = - Added Domination gamemode - a mode where you need to capture bases and flag. ![]()
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